Devlog #2: When in Doubt, Press [F] to Quick Punch


I made a lot of progress this week. The space station observatory tutorial level is functionally complete. I just have to make it look pretty by adding the final assets and removing all the graybox stuff. I've started modeling the next level (Hikari City), which will be the player's first encounter with combat.  I'm glad I did a lot of the heavy lifting and set up the weapon firing/pickup, UI functionality, and physical material setup already. Now, I'm experimenting with light puzzles. The game will be like 97% shooter and maybe 3% puzzle solver, but they will be simple puzzles, mostly environmental. I want the action to take center stage. Nothing kills immersion like having to stop and think through a puzzle before being able to move forward. 

The largest challenge definitely comes from having to model the environments. This goes for both in-game environments, as well as the backgrounds and scenes used for the cutscenes (they will be comic book style panels). So, I'm learning 3D modeling and game dev at the same time while trying to make a game. While it can be frustrating and overwhelming at times, it is definitely fun and rewarding, and I'm making progress. The screenshots included show a vending machine from the tutorial that teaches you how to punch and an establishing shot of Hikari City from the opening cutscene.

Stay tuned for more updates as things keep happening!
-Jon

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