Slight Change in Art Style


I'm forced to make a slight change to the background art style for Byte-Sized Betrayal. It's mainly due to the current limitations of generative AI, but I'm making the best of the situation and the backgrounds will still look consistent and be aesthetically pleasing as always. The plot has slightly changed too, to make it more interesting. Being able to do all of this on the fly is a blessing, so being an indie dev does have its perks. 

As you can probably tell from the cover image, I've decided on which fonts to use in the game. I feel the dialog font I'm using (RonysiswadiArchitect3 from Fontspace) matches the tone of the art and feel of the game very well. I'm almost done with the office in the beginning of the game, from there, it's going to branch out into several different interconnected locations each with their own distinct sublocations. It's going to be a lot of fun.

-Jon

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